SferePhall
Delay the Sfere's inevitable Phall into the abyss as long as possible!
With explosives, anti-gravity fields, damping zones, barriers, and the ability to slow time at your disposal, you can drag'n'drop a range of obstacles that will slow things down.
That is, as long as you keep your spending within $10.00, not like the pandemic helped the Sfere Phalling Prevention Department’s budget.
There's no way to get the ball stuck... or is there? You'll have to play to find out!
Engine: Godot 3.4.4
Textures: photographed using Nokia 6.1, edited in GIMP
Music: composed in MuseScore 3 with its default sound font
Sound effects: recorded with Nokia 6.1 (things around the house + playing trumpet), edited in Audacity
Menu font: Patrick Hand by Patrick Wagesreiter via Google Fonts
3D models: Blender & Godot CSG
Project source code: https://github.com/AlnisS/sferephall
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | alnis |
Genre | Platformer |
Tags | 3D, 3D Platformer, Arcade, Ludum Dare 50 |
Links | Ludum Dare |
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